Still working on this clouds project. Pixel art cloudscape based on photo reference. The first image is overlaid with a rough CRT TV / Monitor effect I bodged together, the second is the clean pixels. I recent read the new Bitmap Brothers Universe book where the design team have gone to great ends to reproduce pixel artwork from classic games like Speedball 2 and The Chaos Engine as it would look with your old Atari / Amiga / Megadrive / etc. hooked up to a dodgy old 14" CRT TV.
My gut instinct has always been to display pixel art as cleanly as possible, something that is sometimes a headache (if you're viewing this page on a small tablet or phone, chances are these images won't reproduce cleanly...). Sometimes I'll even pass on re-releases of classic games if I can't display the art with clean pixels, completely unflitered. This book has got me thinking about other ways to present pixel art, and is a timely reminder that the technical aspects of the artwork in many old games and scene demos were optimised for displaying on CRT displays.